We’re thrilled to share an exciting milestone. The final versions of our syllabi for future game developers and teachers are nearly complete!
Over the past months, our team has been working hard to design two comprehensive, practice-based courses that merge creativity, pedagogy, and innovation through educational game design. Whether you’re training to be a game developer or a teacher, both syllabi focus on creating fun, meaningful, and classroom-relevant games.
From the spark of an idea to a polished, playable game, our courses guide students through every stage of the educational game development process. Early in the program, students learn the foundations of game-based learning and explore what makes a game both fun and educational. Through structured ideation sessions, they generate and refine their concepts, ensuring strong educational relevance.
What syllabu will be like?
Prototyping begins early, with rapid iteration encouraged through feedback from peers, mentors, and target users. As students progress, they dive into the nuances of inclusive and accessible design, learning how to build games that engage diverse learners and align with Universal Design for Learning principles.
Each module builds on the last, integrating hands-on case studies of tabletop, card, and digital games. Weekly mentoring sessions offer personalized guidance, helping student teams overcome challenges and push their ideas further. Toward the end of the course, students explore how to bring their games to real-world audiences—through presentations, public testing, and even crowdfunding opportunities supported by the project.
The result? By the final showcase, every participant has not only developed a classroom-ready game but also gained the creative confidence and practical experience to continue designing for learning.
Both tracks (developer and teacher) emphasize authentic learning, iterative design, and market relevance. Participants will walk away with their own tabletop, card, or digital game prototypes—and the skills to bring playful learning into classrooms across Europe and beyond.
The first round of testing of syllabi will take place during the winter semester of 2025 at our partner institutions across Europe. Both students and educators will participate in piloting the courses, providing structured feedback on the content, methods, and outcomes. This feedback will play a key role in refining the syllabi and shaping the next version. Our goal is to develop practical, inspiring, and adaptable courses that are ready for broader implementation.