The Learn2Play4Future project is committed to creating meaningful and impactful results that will advance education across Europe. Our innovative approach combines game-based learning, gamification, and cross-disciplinary collaboration, ensuring tangible outputs that empower educators, students, and stakeholders.
Key results
- Multidisciplinary University Courses
- Development and implementation of innovative courses tailored for future teachers and game developers.
- Focus areas include game-based learning, gamification, and educational game design.
- Courses will be piloted across four higher education institutions in Slovakia, Finland, and Poland.
- Edu Game Maker Toolbox
- A comprehensive and user-friendly resource for educators and game developers.
- Designed to enable the creation of educational games, both digital and non-digital, without prior technical expertise.
- Includes methodological guidelines and tools for integrating games into the classroom.
- Educational Game Prototypes
- Creation of 30 new educational games developed by students in multidisciplinary teams.
- These prototypes will cover diverse topics, from STEM to critical thinking, and be tested in real educational settings.
- Research on Game-Based Learning
- Rigorous research on game-based learning initiatives in partner countries and GBL effectivity.
- Insights from this research will guide future innovations in education policy and practice.
- Gamifactory.eu Platform Expansion
- Enriched with new games and resources, making it a go-to hub for teachers and educational professionals.
- Over 5,000 teachers expected to actively use the platform by the project’s completion.
Anticipated results
- Empowered Educators and Game Developers
- 150 future teachers and 150 game developers equipped with cutting-edge skills in game-based learning and educational game design.
- Enhanced capacity for creating engaging, innovative learning environments.
- Engaged and Motivated Students
- Increased internal motivation and active participation among students through innovative teaching methods.
- Addressing the critical issue of disengagement in formal education.
- Stronger Interdisciplinary Collaboration
- A vibrant network of educators, developers, and stakeholders from different fields working together to drive educational innovation.
- Long-Term Educational Impact
- Sustainable integration of game-based learning into teaching practices across Europe.
- Inspiring future generations to learn through creativity and play.
The Learn2Play4Future project is designed to have a lasting legacy, empowering educators and learners to embrace innovation and transformation. Together, we’re building a future where learning is exciting, inclusive, and impactful.
Download Results
Research Methodology
Baseline analysis
The present report concerns the analysis of current practices in the Game-Based Learning (GBL) approach, Gamification Techniques (GT), and Educational Game Development (EGD) programs in higher education institutions. It is divided into several sections, each addressing a different aspect of the analysis. Collectively, these sections provide a detailed examination of the status quo of game-based learning and gamification in the partner countries.
Analysis of Needs
A needs analysis serves as the foundation for designing or updating an educational syllabus, especially one incorporating game-based elements. By systematically identifying the gaps between current practices and desired outcomes, educators and developers can tailor the game-based curriculum to meet real needs. In the context of game-based learning, needs analysis ensures that educational games address actual challenges faced by students and teachers, align with curriculum standards, and resonate with the target audience’s learning styles and motivations.
Syllabi for teachers in training (1st version)
This course is designed for future teachers who want to learn how to design and apply educational games in their teaching practice. Students will explore the principles of game-based learning, gamification, and educational game design. They will create prototypes of tabletop, card, or digital games, test and evaluate their educational value, and consider practical classroom integration. The course emphasizes teamwork, creativity, inclusive design, and offers opportunities for crowdfunding and publishing the games.
Syllabi for game developers in training (1st version)
This course targets aspiring game developers who want to strengthen their skills in educational game design. Participants will work with design tools and methodologies, develop prototypes of tabletop, card, or digital games, and gain hands-on experience with testing and iteration. The focus is on connecting gameplay mechanics with learning goals, inclusive and accessible design, and exploring market opportunities including crowdfunding and publishing.
