Team

Elwira Lewandowska
University of Bielsko-Biala

Elwira Lewandowska is an assistant professor at the Institute of Modern Languages, part of the Faculty of Humanities and Social Sciences. She specializes in Teaching English as a Foreign Language (TEFL) and holds the position of deputy chief of the Institute, as well as Erasmus+ departmental coordinator. She has authored and co-authored several research papers and monographs. In this project, she is responsible for overseeing the research process, including data collection, manipulation, and analysis, as well as the development and implementation of game-based syllabi.

Marzena Okoń
University of Bielsko-Biała

Marzena Okoń is an assistant professor at the University of Bielsko-Biała’s Institute of Modern Languages. Her work focuses on creativity in education, ranging from the psychodidactics of creativity in TEFL teacher training to fostering linguistic creativity and higher-order thinking skills in students. Her research covers everything from designing training programmes and integrating technology to reflective practice and inclusive, multilingual teaching. In this project, she works under the guidance of Elwira Lewandowska, supporting research planning and contributing to the development of innovative, game-based syllabi.

Magdaléna Švecová
UCM in Trnava 

Magdaléna Švecová is the head of the Department of Digital Games at the Faculty of Mass Media Communication, UCM in Trnava.She focuses on ethical aspects of gaming, game journalism, as well as the educational potential of gaming and game-based learning for children, adults and seniors.In this project she is in charge of the overall project management.

Juraj Kovalčík
UCM in Trnava 

Juraj Kovalčík is an assistant professor at the Department of Digital Games at the Faculty of Mass Media Communication, UCM in Trnava, Slovakia. His research focuses on the history of games and gaming in Slovakia, game mechanics, narratives and aesthetics, and relations between digital games and other audio-visual media. In this project he is engaged in various parts of the research process.

Mária Dolniaková
UCM in Trnava

Mária Dolniaková is a doctoral student at the Department of Mass Media Communication, Faculty of Mass Media Communication, UCM in Trnava. Her research interests lie in the field of media culture and its products, including cinematography and digital games. She is particularly interested in the educational potential of gaming and game journalism. In this project, she is part of a team responsible for conducting a baseline situation analysis.

František Rigo
UCM in Trnava

František Rigo works as an English lecturer at the Faculty of Mass Media Communication of UCM in Trnava, Slovakia. He has experience with various types of English courses and with learners of all age groups. He focuses his attention on the incorporation of media contents and communication tools, social networking platforms and digital games into the process of teaching / learning English within the student-centred approach. In the project, he is responsible for language accuracy and adequacy of the project’s promotion materials.

Jakub Žaludko
Impact Games

Jakub Žaludko is a Co-founder and Co-CEO of Impact Games where he drives organisational growth, business development and leads game design teams in the process of creating educational and serious games. He has 11 years of experience working with innovations in education and has dedicated the past 5 years to growing Impact Games and its flagship product Gamifactory. Prior to founding Impact Games, Jakub worked at Bridge 47 and Ambrela, where he led the community of the NGO education sector in Slovakia and the EU.

Minna Porvari
XAMK

Minna Porvari is an RDI specialist at the Creative Industries Research Unit at Xamk. Her skill set focuses on design thinking, gamification, and content production in research, development, and innovation projects both internationally and nationally in Finland. Her role is to reach and recruit the current game developers in training at Xamk to participate in the project, and support in the research aspect and in creating the syllabi.

Zdenko Mago
UCM Trnava

Zdenko Mago is an associate professor at the Department of Digital Games, Faculty of Mass Media Communication UCM in Trnava, Slovak Republic. Within his professional focus, he deals with game studies and their connections to marketing communication and popular culture. Since 2018, he has been the editor-in-chief of Acta Ludologica, a scientific journal focusing on the complex discourse of games and digital games. In this project, he is involved in several parts of the research process.

Martin Kuruc
Faculty of Education, CU in Bratislava, SK

Martin Kuruc is an associate professor at the Department of Pedagogy, Faculty of Education, CU in Bratislava, Slovakia. His professional focus is on motivation to learn and its connections to self-directed learning and innovation in education. Since 2020, he has been the initiator, creator, and one of the teachers of an educational project called Curious Learning, which focuses on implementing concepts of game-based learning, PBL, and STEAM into the Teacher training program. He is involved in several parts of this project’s research and implementation process.

Veronika Golianová
Impact Games

Veronika Golianová is the Co-founder and Co-CEO of Impact Games, leading business development and game production. She has published successful titles such as Heritage Quest AR, Follow Me, and Chicken Intelligence Agency. Passionate about tech for good, Veronika focuses on critical thinking and media literacy, areas in which she is a published academic. Previously, she worked with Habitat for Humanity International on fundraising and global education and with Search for Common Ground on digital peacebuilding.

Project partners

The Learn2Play4Future project brings together a dynamic consortium of organizations from Slovakia, Poland, and Finland, each contributing unique expertise and resources to achieve our ambitious goals.

University of Bielsko-Biala – Poland

  • Type: Higher Education Institution
  • Role: Partner
  • Websitewww.ubb.edu.pl
  • Expertise:
    • Specialists in teacher education, language pedagogy, and innovative teaching practices.
    • Previous experience in projects like e-CET and Social Blend focused on integrating technology and modern tools in education.
    • Contributions in the project include the development of curricula, research and collaboration in educational game design.

South-Eastern Finland University of Applied Sciences (XAMK) – Finland

  • Type: Higher Education Institution
  • Role: Partner
  • Websitewww.xamk.fi
  • Expertise:
    • Leaders in digital economy, creative industries, and gamification research.
    • Hosts the Creative Industries Research Unit, focusing on digital innovation and cultural impact.
    • Contributions in the project include game development expertise, digital education tools, research and curiculla development.

Impact Games – Slovakia

  • Type: Non-Governmental Organization
  • Role: Partner
  • Websitewww.gamifactory.eu
  • Expertise:
    • Experts in creating serious educational games and gamification tools for schools.
    • Operates the Gamifactory platform with 1,000+ active users, offering games and training for educators.
    • In the project, they are responsible for developing and distributing the „Edu Game Maker Toolbox“ and organizing workshops for teachers and students.

Comenius University – Slovakia

  • Type: Higher Education Institution
  • Role: Partner
  • Websitewww.uniba.sk
  • Expertise:
    • Renowned for teacher training programs and project-based learning approaches.
    • Collaborates with industry leaders on gamification in education.
    • Contributions in the project include course development and integration of gamification elements in teacher training programs.

University of Ss. Cyril and Methodius in Trnava (UCM) – Slovakia

  • Type: Higher Education Institution
  • Role: Lead Applicant
  • Websitewww.ucm.sk
  • Expertise:
    • Pioneers in digital game studies and game development in Slovakia.
    • Experience in gamification, educational game development, and multidisciplinary course design.
    • Key contributions in the project include project management, course development, research and dissemination.